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← Older: Virtual World Floors? Watch where you step!
I have been trying to follow the feeds coming out of the SIGGRAPH 2009 conference and came across a post discussing a surface developed that …
Newer: Creating Seamless Textures in Photoshop for Second Life →
Tired of paying for textures? Why not make your own? This is how to do it using Adobe Photoshop.
Have you ever found a …




Sculpty: with or with out salt? Using Blender
Experimenting with Blender Software
As I have complained about before, I find myself getting more and more aggrevated with building the FIT campus. I have torn down so many buildings and amphitheaters trying to find the sweet spot between function and design. Many of the educational sites are great in offering freebies to help, but they aren’t just want I want.
So like everything I do in life, I decided to just make it myself. I think the decision will kill me. After researching free and lower cost options for creating sculpties, I decided on Blender. “Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.” (right from their site) I do not personally know anyone using this, everyone I know uses the heavy hitting programs like 3D Studio Max, Maya, and Softimage. But with $50 left in my checking until payday, I think Blender is a good place for me to start.
We’ll see how it goes, I spent a portion of the day yesterday just trying to become comfortable with the interface. Fingers are crossed.
If you are thinking about looking into 3D software for use in Second Life, check out the SL wiki here, it was helpful to me to compare the different options.
And yes… I am blonde right now.… hussshhhhh.
I am also very excited to give a link to a new and fabulous Pose store by my friend Fine Caliber
It is called A Fine Line — go go go
now!
Pose- fine, held down by A Fine Line
Hair- Babys on Fire in Butter by lamb
Skin- Doroth by Lazolli
Shirt- Narajuku Girl Shirt by Dirty-Lynx
Pants- My Harem Pants in blue by Milk Motion